D3DHAL_DP2SETRENDERTARGET
This structure is used with the D3DDP2OP_SETRENDERTARGET opcode to map a new rendering target surface and depth buffer in the current context.
typedef struct _D3DHAL_DP2SETRENDERTARGET {
DWORD hRenderTarget;
DWORD hZBuffer;
} D3DHAL_DP2SETRENDERTARGET, *LPD3DHAL_DP2SETRENDERTARGET;
Members
- hRenderTarget
Is a handle to the rendering target. - hZBuffer
Is a handle to the depth buffer.
Remarks
The driver should carry out the following tasks in response to a D3DDP2OP_SETRENDERTARGET opcode in the D3dDrawPrimitives2 command stream:
- Store the rendering target identified by hRenderTarget in the driver's context.
- Store the depth buffer identified by hZBuffer in the driver's context.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dhal.h.
See Also
D3DDP2OP_SETRENDERTARGET | D3dDrawPrimitives2 | D3DHAL_XXX Structures
Last updated on Tuesday, May 18, 2004
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