D3DHAL_DP2SETTEXLOD
This structure is used to set the level of detail (LOD) for MIP maps when the D3DDP2OP_SETTEXLOD command is sent to D3dDrawPrimitives2.
typedef struct _D3DHAL_DP2SETTEXLOD {
DWORD dwDDSurface;
DWORD dwLOD;
} D3DHAL_DP2SETTEXLOD, *LPD3DHAL_DP2SETTEXLOD;
Members
- dwDDSurface
Specifies a handle to a surface chain. - dwLOD
Controls the maximum MIP level loaded into video memory. Hence, if the most detailed MIP map in the chain has dimensions 256x256, setting the maximum level to 2 means that the largest MIP map ever present in video memory has dimensions 64x64.
Remarks
This structure is only used for driver-managed textures. This structure contains a surface handle to the MIP map and the maximum level of detail to set.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dhal.h.
See Also
D3DDP2OP_SETTEXLOD | D3dDrawPrimitives2 | D3DHAL_XXX Structures
Last updated on Tuesday, May 18, 2004
© 1992-2003 Microsoft Corporation. All rights reserved.