Device.Present(Rectangle,Boolean) Method (Microsoft.DirectX.Direct3D)
Presents the display with the contents of the next buffer in the sequence of back buffers owned by the device.
Definition
Visual Basic Public Sub Present( _
ByVal rectPresent As Rectangle, _
ByVal sourceRectangle As Boolean _
)C# public void Present(
Rectangle rectPresent,
bool sourceRectangle
);C++ public:
void Present(
Rectangle rectPresent,
bool sourceRectangle
);JScript public function Present(
rectPresent : Rectangle,
sourceRectangle : boolean
);
Parameters
rectPresent System.Drawing.Rectangle
The Rectangle to present.sourceRectangle System.Boolean
Set to true if a Rectangle is being passed to the param_Rectangle_rectPresent parameter; otherwise, false.
Remarks
If necessary, a stretch operation is applied to transfer the pixels within the source rectangle to the destination rectangle in the client area of the target window.
This method fails, throwing an InvalidCallException exception, if it is called between BeginScene and EndScene pairs, unless the render target is not the current render target (for example, the back buffer that results from the creation of an additional swap chain).
Exceptions
Internal driver error. Applications should generally shut down when receiving this error.
The device is lost but cannot be reset at this time. Therefore, rendering is not possible.
The method call is invalid. For example, a method's parameter might contain an invalid value.
See Also