BaseEffect.SetValue(EffectHandle,Matrix[]) Method (Microsoft.DirectX.Direct3D)
Sets the value of an arbitrary parameter or annotation, including simple types, structures, arrays, strings, shaders, and textures.
Definition
Visual Basic Public Sub SetValue( _
ByVal parameter As EffectHandle, _
ByVal matrix() As Matrix _
)C# public void SetValue(
EffectHandle parameter,
Matrix[] matrix
);C++ public:
void SetValue(
EffectHandle^ parameter,
array<Matrix>^ matrix
);JScript public function SetValue(
parameter : EffectHandle,
matrix : Matrix[]
);
Parameters
parameter Microsoft.DirectX.Direct3D.EffectHandle
Unique EffectHandle identifier.matrix Microsoft.DirectX.Matrix[]
Array of Matrix structures to set.
Remarks
This method can be used in place of nearly all of the Set* methods in BaseEffect.
Exceptions
The call is invalid.
Applies To