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Animates the mesh and advances the global animation time by a specified amount.
Definition
Visual Basic Public Sub AdvanceTime( _
ByVal timeDelta As Double, _
ByVal callbackHandler As HandleAnimationCallback _
)C# public void AdvanceTime(
double timeDelta,
HandleAnimationCallback callbackHandler
);C++ public:
void AdvanceTime(
double timeDelta,
HandleAnimationCallback^ callbackHandler
);JScript public function AdvanceTime(
timeDelta : double,
callbackHandler : HandleAnimationCallback
);
Parameters
timeDelta System.Double
Amount, in seconds, by which to advance the global animation time. This value must be non-negative or 0.callbackHandler Microsoft.DirectX.Direct3D.HandleAnimationCallback
A HandleAnimationCallback user-defined animation callback handler.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
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