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This example demonstrates how to save a screen shot to a file.
The back buffer is retrieved and saved as a bitmap image.
In the following C# code example, device is assumed to be the rendering Device. This code is called after rendering is complete.
[C#]
using Microsoft.DirectX.Direct3D;
Surface backbuffer = device.GetBackBuffer(0, 0, BackBufferType.Mono);
SurfaceLoader.Save("Screenshot.bmp", ImageFileFormat.Bmp, backbuffer);
backbuffer.Dispose();