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DLGTEMPLATEEX

This structure is not defined in any standard header file. The structure definition is provided here to explain the format of an extended template for a dialog box.

An extended dialog box template begins with a DLGTEMPLATEEX header that describes the dialog box and specifies the number of controls in the dialog box. For each control in a dialog box, an extended dialog box template has a block of data that uses the DLGITEMTEMPLATEEX format to describe the control.

typedef struct { 
WORD dlgVer; 
WORD signature; 
DWORD helpID; 
DWORD exStyle; 
DWORD style; 
WORD cDlgItems; 
short x; 
short y; 
short cx; 
short cy; 
sz_Or_Ord menu; 
sz_Or_Ord windowClass; 
WCHAR title[titleLen]; 
short pointsize; 
short weight; 
short bItalic; 
WCHAR font[fontLen];
} DLGTEMPLATEEX; 

Members

  • dlgVer
    Specifies the version number of the extended dialog box template. This member must specify 1.

  • signature
    Indicates whether a template is an extended dialog box template. A value of 0xFFFF indicates an extended dialog box template. In this case, the dlgVer member specifies the template version number. If signature is any value other than 0xFFFF, this is a standard template that uses the DLGTEMPLATE and DLGITEMTEMPLATE structures.

  • helpID
    Specifies the help context identifier for the dialog box window. When the system sends a WM_HELP message, it passes this value in the dwContextId member of the HELPINFO structure.

  • exStyle
    Specifies extended styles for a window. This member is not used to create dialog boxes, but applications that use dialog box templates can use it to create other types of windows.

  • style
    Specifies the style of the dialog box. This member can be a combination of window style values (such as WS_CAPTION and WS_SYSMENU) and one or more of the dialog box style values shown in the following table.

    Value Description
    DS_3DLOOK Gives the dialog box a nonbold font and draws three-dimensional borders around control windows in the dialog box.
    DS_ABSALIGN Indicates that the coordinates of the dialog box are screen coordinates. If this style is not specified, the system recognizes them as client coordinates.
    DS_CENTER Centers the dialog box in the working area; that is, the area not obscured by the tray
    DS_CENTERMOUSE Centers the mouse cursor in the dialog box
    DS_CONTEXTHELP Includes a question mark in the title bar of the dialog box. When the user clicks the question mark, the cursor changes to a question mark with a pointer. If the user then clicks a control in the dialog box, the control receives a WM_HELP message. The control should pass the message to the dialog procedure, which should call the WinHelp function using the HELP_WM_HELP command. The help application displays a pop-up window that typically contains help for the control.

    Note that DS_CONTEXTHELP is only a placeholder. When the dialog box is created, the system checks for DS_CONTEXTHELP and, if it is there, adds WS_EX_CONTEXTHELP to the extended style of the dialog box. You cannot use the WS_EX_CONTEXTHELP style with the WS_MAXIMIZEBOX or WS_MINIMIZEBOX styles.

    DS_CONTROL Creates a dialog box that works well as a child window of another dialog box, much like a page in a property sheet. This style allows the user to tab among the control windows of a child dialog box, use its accelerator keys, and so on.
    DS_MODALFRAME Creates a dialog box with a modal dialog-box frame that can be combined with a title bar and window menu by specifying the WS_CAPTION and WS_SYSMENU styles
    DS_NOFAILCREATE Creates the dialog box even if errors occur—for example, if a child window cannot be created or if the system cannot create a special data segment for an edit control.
    DS_NOIDLEMSG Suppresses WM_ENTERIDLE messages that the system would otherwise send to the owner of the dialog box while the dialog box is displayed.
    DS_SETFONT Indicates that the DLGTEMPLATEEX header of the extended dialog box template contains four additional members (pointsize, weight, bItalic, and font) that describe the font to use for the text in the client area and controls of the dialog box. If possible, the system creates a font according to the values specified in these members. Then the system passes the handle of the font to the dialog box and to each control by sending them the WM_SETFONT message.

    If this style is not specified, the extended dialog box template does not include the pointsize, weight, bItalic, and font members.

    DS_SETFOREGROUND Causes the system to use the SetForegroundWindow function to bring the dialog box to the foreground
  • cDlgItems
    Specifies the number of controls in the dialog box

  • x
    Specifies the x-coordinate, in dialog box units, of the upper-left corner of the dialog box

  • y
    Specifies the y-coordinate, in dialog box units, of the upper-left corner of the dialog box

  • cx
    Specifies the width, in dialog box units, of the dialog box

  • cy
    Specifies the height, in dialog box units, of the dialog box

  • menu
    Specifies a variable-length array of 16-bit elements that identifies a menu resource for the dialog box. If the first element of this array is 0x0000, the dialog box has no menu and the array has no other elements. If the first element is 0xFFFF, the array has one additional element that specifies the ordinal value of a menu resource in an executable file. If the first element has any other value, the system treats the array as a null-terminated Unicode string that specifies the name of a menu resource in an executable file.

  • windowClass
    Specifies a variable-length array of 16-bit elements that identifies the window class of the dialog box. If the first element of the array is 0x0000, the system uses the predefined dialog box class for the dialog box and the array has no other elements. If the first element is 0xFFFF, the array has one additional element that specifies the ordinal value of a predefined system window class. If the first element has any other value, the system treats the array as a null-terminated Unicode string that specifies the name of a registered window class.

  • title
    Specifies a null-terminated Unicode string that contains the title of the dialog box. If the first element of this array is 0x0000, the dialog box has no title and the array has no other elements.

  • pointsize
    Specifies the point size of the font to use for the text in the dialog box and its controls. The pointsize, weight, bItalic, and font members are present in an extended dialog box template only if the style member specifies the DS_SETFONT style.

  • weight
    Specifies the weight of the font in the range 0 through 1000. This can be any of the values listed for the lfWeight member of the LOGFONT structure. This member is present only if the style member specifies DS_SETFONT.

  • bItalic
    Indicates whether the font is italic. If this value is TRUE, the font is italic. This member is present only if the style member specifies DS_SETFONT.

  • font
    Specifies a null-terminated Unicode string that contains the name of the typeface for the font. This member is present only if the style member specifies DS_SETFONT.

Remarks

You can use an extended dialog box template instead of a standard dialog box template in the CreateDialogIndirectParam and DialogBoxIndirectParam functions and the CreateDialogIndirect and DialogBoxIndirect macros. A standard dialog box template uses the DLGTEMPLATE and DLGITEMTEMPLATE structures.

Following the DLGTEMPLATEEX header in an extended dialog box template is one or more DLGITEMTEMPLATEEX structures that describe the controls of the dialog box. The cDlgItems member specifies the number of DLGITEMTEMPLATEEX structures in the template.

Each DLGITEMTEMPLATEEX structure in the template must be aligned on a DWORD boundary. If the style member specifies the DS_SETFONT style, the first DLGITEMTEMPLATEEX structure begins on the first DWORD boundary after the font string. If DS_SETFONT is not specified, the first structure begins on the first DWORD boundary after the title string.

The menu, windowClass, title, and font arrays must be aligned on WORD boundaries.

If you specify character strings in the menu, windowClass, title, and font arrays, you must use Unicode strings. To create code that works on both Windows 95/98 and Windows NT, use the MultiByteToWideChar function to generate these Unicode strings.

The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen units (pixels) by using the MapDialogRect function.

The following dwStyle flags are not supported for dialog boxes:

Unsupported dialog box styles
DS_ABSALIGN
DS_CENTERMOUSE
DS_CONTEXTHELP
DS_FIXEDSYS
DS_NOFAILCREATE
DS_NOIDLEMSG
DS_SYSMODAL

Requirements

Runs on Versions Defined in Include Link to
Windows CE OS   Winuser.h    

Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

See Also

CreateDialogIndirect, CreateDialogIndirectParam, DialogBoxIndirect, DialogBoxIndirectParam, MapDialogRect, MultiByteToWideChar, WM_SETFONT, DLGITEMTEMPLATE, DLGITEMTEMPLATEEX, DLGTEMPLATE, LOGFONT

 Last updated on Tuesday, July 13, 2004

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