RecognizedAudio.Format Property
Gets the audio format in processed by an recognition engine.
Namespace: Microsoft.Speech.Recognition
Assembly: Microsoft.Speech (in microsoft.speech.dll)
Syntax
'Declaration
Public ReadOnly Property Format As SpeechAudioFormatInfo
public SpeechAudioFormatInfo Format { get; }
public:
property SpeechAudioFormatInfo^ Format {
SpeechAudioFormatInfo^ get ();
}
/** @property */
public SpeechAudioFormatInfo get_Format ()
public function get Format () : SpeechAudioFormatInfo
Property Value
Returns a SpeechAudioFormatInfo value indicating the format of the recognized audio.
Example
In the example below, an application first checks to see if the recognition operation has been emulated by determining if the RecognizedAudio object received is non null. If the RecognizedAudio object is non-null information about the recognized audio is written to a Windows.Forms.Label for display.
if (result != null) { //Clear
RecognizedAudio resultRecognizedAudio = result.Audio;
if (resultRecognizedAudio == null) {
label.Text += String.Format(
" Emulated input\n");
} else {
label.Text += String.Format(
" Candidate Phrase at: {0} mSec\n" +
" Phrase Length: {1} mSec\n" +
" Input State Time: {2}\n" +
" Input Format: {3}\n",
resultRecognizedAudio.AudioPosition.TotalMilliseconds,
resultRecognizedAudio.Duration.TotalMilliseconds,
resultRecognizedAudio.StartTime.ToShortTimeString(),
resultRecognizedAudio.Format.EncodingFormat.ToString());
}
Thread Safety
All public static (Shared in Visual Basic) members of this type are thread-safe. Instance members are not guaranteed to be thread-safe.
Platforms
Development Platforms
Windows XP Professional with Service Pack 2 (SP2), Windows Server 2003, Windows Vista Ultimate Edition, Windows Vista Business Edition, Windows Vista Enterprise Edition
Target Platforms
See Also
Reference
RecognizedAudio Class
RecognizedAudio Members
Microsoft.Speech.Recognition Namespace
SpeechAudioFormatInfo Class
RecognizedAudio Class
RecognizedAudio.Duration Property