Surface effects
Microsoft Expression Design offers nine different Surface live effects: Bas Relief, Chrome, Craquelure, Emboss, Glowing Edges, Mosaic, Plaster, Plastic Wrap, and Ripple. You can apply these effects to an object or text.
Opening the Surface effects list
To open the Surface effects list
At the bottom of the Effects section, click the Add Effect icon.
Point to Surface effects, and click one of the live effects on the list.
The following effects are available from this list.
For reference, here are three original objects that have no effects applied: a bitmapped image, a rectangle with a gradient, and a text object
Bas Relief Simulates a three-dimensional appearance of the object projecting slightly from the background. The parameters are Detail, Light position, Smoothness, Foreground color, and Background color.
Chrome Makes the image appear as if it were created by using liquid metal. The two settings are Detail and Smoothness.
Craquelure Simulates fine cracks in paint or enamel on the object. The three settings are Crack spacing, Crack depth, and Crack brightness.
Emboss Creates a three-dimensional effect in which the object appears raised or lowered from the surface around it. The two settings are Relief and Lightposition. You can also create a similar appearance with the Bevel effect.
Glowing Edges Creates a high-contrast appearance that highlights the edges inside an image. The three parameters are Edge width, Edge brightness, and Smoothness.
Mosaic Provides the appearance of a patchwork of rough tiles pieced together to form the object. The three settings are Tile size, Grout width, and Lighten grout.
Plaster Makes the selected object appear as if it were created by using thick wet plaster. The five settings that you can adjust are Image balance, Lightposition, Smoothness, Foreground color, and Backgroundcolor.
Plastic Wrap Simulates the appearance of the object being wrapped in thin, clear plastic film. The three settings are Highlight strength, Detail, and Smoothness.
Ripple Makes a selected object appear as if you were viewing it through an agitated fluid, just like at the bottom of a river. The two settings are Ripplesize and Ripple magnitude.