Working with behaviors

Microsoft Expression Blend makes it possible for designers to create interactive applications and prototypes instead of static art or click-through designs. There are many ways that you can create interactivity in your application, whether you drag a prepackaged behavior onto an object, configure triggers, or write code that will respond to events. The topics in this section describe the different ways in which you can create interactivity in your application.

You can use behaviors to add interactivity to your application without having to write any code. Behaviors are reusable pieces of packaged code that can be dragged onto any object, and then fine-tuned by changing their properties. Instead of being limited to controlling storyboards or defining the appearance of controls, you can design the way your application responds to users by using the standard behaviors that come with Expression Blend.

For more information, see Add a behavior to an object.

You can also use behaviors that are created by people in the Expression community. For example, you can download custom behaviors from the Microsoft Expression Gallery Ee341381.xtlink_newWindow(en-us,Expression.40).png.

For more information, see Add a behavior that was created by someone else.

To see behaviors in action, you can open the Zune3D, PCGaming, and other samples that come with Expression Blend. To open samples, click Welcome Screen on the Help menu, click the Samples tab, and then select a sample from the list.

In this section

See also

Concepts

Working with built-in SketchFlow behaviors
Defining different visual states for a control

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