RippleTransitionEffect Members
Transition effect that simulates water ripple during transition.
The following tables list the members exposed by the RippleTransitionEffect type.
Public Constructors
Name | Description | |
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RippleTransitionEffect | Creates an instance of the shader. |
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Public Fields
(see also Protected Fields)
Name | Description | |
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InputProperty | Brush-valued properties that turn into sampler-properties in the shader. Represents the image present in the final state of the transition. (Inherited from TransitionEffect) |
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OldImageProperty | Brush-valued properties that turn into sampler-properties in the shader. Represents the image present in the initial state of the transition. (Inherited from TransitionEffect) |
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ProgressProperty | A Dependency property as the backing store for Progress. Also used to represent the state of a transition from start to finish (range between 0 and 1). (Inherited from TransitionEffect) |
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Protected Fields
Name | Description | |
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PixelShaderProperty | (Inherited from ShaderEffect) |
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Public Properties
(see also Protected Properties)
Name | Description | |
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CanFreeze | (Inherited from Freezable) |
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DependencyObjectType | (Inherited from DependencyObject) |
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Dispatcher | (Inherited from DispatcherObject) |
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HasAnimatedProperties | (Inherited from Animatable) |
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ImplicitInput | (Inherited from Effect) |
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Input | Gets or sets the Input variable within the shader. (Inherited from TransitionEffect) |
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IsFrozen | (Inherited from Freezable) |
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IsSealed | (Inherited from DependencyObject) |
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OldImage | Gets or sets the OldImage variable within the shader. (Inherited from TransitionEffect) |
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Progress | Gets or sets the Progress variable within the shader. (Inherited from TransitionEffect) |
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Protected Properties
Name | Description | |
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DdxUvDdyUvRegisterIndex | (Inherited from ShaderEffect) |
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EffectMapping | (Inherited from Effect) |
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PaddingBottom | (Inherited from ShaderEffect) |
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PaddingLeft | (Inherited from ShaderEffect) |
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PaddingRight | (Inherited from ShaderEffect) |
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PaddingTop | (Inherited from ShaderEffect) |
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PixelShader | (Inherited from ShaderEffect) |
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Public Methods
(see also Protected Methods)
Name | Description | |
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ApplyAnimationClock | Overloaded. (Inherited from Animatable) |
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BeginAnimation | Overloaded. (Inherited from Animatable) |
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CheckAccess | (Inherited from DispatcherObject) |
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ClearValue | Overloaded. (Inherited from DependencyObject) |
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Clone | (Inherited from ShaderEffect) |
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CloneCurrentValue | Creates a modifiable clone (deep copy) of the TransitionEffect using its current values. (Inherited from TransitionEffect) |
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CoerceValue | (Inherited from DependencyObject) |
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Equals | Overloaded. (Inherited from DependencyObject) |
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Freeze | Overloaded. (Inherited from Freezable) |
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GetAnimationBaseValue | (Inherited from Animatable) |
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GetAsFrozen | (Inherited from Freezable) |
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GetCurrentValueAsFrozen | (Inherited from Freezable) |
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GetHashCode | (Inherited from DependencyObject) |
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GetLocalValueEnumerator | (Inherited from DependencyObject) |
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GetType | (Inherited from Object) |
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GetValue | (Inherited from DependencyObject) |
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InvalidateProperty | (Inherited from DependencyObject) |
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ReadLocalValue | (Inherited from DependencyObject) |
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ReferenceEquals | (Inherited from Object) |
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SetCurrentValue | (Inherited from DependencyObject) |
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SetValue | Overloaded. (Inherited from DependencyObject) |
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ShouldSerializeStoredWeakReference | (Inherited from Animatable) |
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ToString | (Inherited from Object) |
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VerifyAccess | (Inherited from DispatcherObject) |
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Protected Methods
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Public Events
Name | Description | |
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Changed | (Inherited from Freezable) |
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See Also
Reference
RippleTransitionEffect Class
Microsoft.Expression.Media.Effects Namespace