Behavior Generic Class
Encapsulates state information and zero or more ICommands into an attachable object.
Namespace: System.Windows.Interactivity
Assembly: System.Windows.Interactivity (in system.windows.interactivity.dll)
Syntax
'Declaration
Public MustInherit Class Behavior(Of T As DependencyObject)
Inherits Behavior
'Usage
Dim instance As Behavior(Of T)
public abstract class Behavior<T> : Behavior where T : DependencyObject
generic<typename T> where T : DependencyObject
public ref class Behavior abstract : public Behavior
Remarks
Behavior is the base class for providing attachable state and commands to an object. The types the Behavior can be attached to can be controlled by the generic parameter. Override OnAttached() and OnDetaching() methods to hook and unhook any necessary handlers from the AssociatedObject.
Inheritance Hierarchy
System.Object
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Freezable
System.Windows.Media.Animation.Animatable
System.Windows.Interactivity.Behavior
System.Windows.Interactivity.Behavior
Microsoft.Expression.Interactivity.Core.ConditionBehavior
Microsoft.Expression.Interactivity.Core.DataStateBehavior
Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior
Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase
Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.