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Render Method
See Also Example Applies To
Draws all or part of a source image to a destination object.
Syntax
object.Render(hdc, xdest, ydest, destwid, desthgt, xsrc, ysrc, srcwid, srchgt, wbounds)
The Render method syntax has these parts:
| Part | Description |
| object | Required. An object expression that evaluates to an object in the Applies To list. |
| hdc | Required. The handle to the destination object's device context. |
| xdest | Required. The x-coordinate of upper left corner of the drawing region in the destination object. This coordinate is in the scale units of the destination object. |
| ydest | Required. The y-coordinate of upper left corner of the drawing region in the destination object. This coordinate is in the scale units of the destination object. |
| destwid | Required. The width of drawing region in the destination object, expressed in the scale units of the destination object. |
| desthgt | Required. The height of drawing region in the destination object, expressed in the scale units of the destination object. |
| xsrc | Required. The x-coordinate of upper left corner of the drawing region in the source object. This coordinate is in HIMETRIC units. |
| ysrc | Required. The y-coordinate of upper left corner of the drawing region in the source object. This coordinate is in HIMETRIC units. |
| srcwid | Required. The width of drawing region in the source object, expressed in HIMETRIC units. |
| srchgt | Required. The height of drawing region in the source object, expressed in HIMETRIC units. |
| wbounds | Required. The world bounds of a metafile. This argument should be passed a value of Null unless drawing to a metafile, in which case the argument is passed a user-defined type corresponding to a RECTL structure. |
Remarks
The recommended way to paint part of a graphic into a destination is through the PaintPicture method.