IDebugProperty3::DestroyObjectID
Destroys the unique ID associated with this property, indicating that the caller no longer cares to identify this property uniquely from all other properties.
HRESULT DestroyObjectID(
void
);
int DestroyObjectID();
Return Value
If successful, returns S_OK; otherwise, returns an error code.
Remarks
If the debug engine doesn't need to support unique IDs for a property (because it already tracks them uniquely internally), then it can simply return E_NOTIMPL for this method.
Unique IDs are created with a call to the IDebugProperty3::CreateObjectID method when the caller wants to make sure that this property is uniquely identified among all other properties.