CAnimationController::AddKeyframeToGroup
Visual Studio 2010 SP1 is required.
Adds a keyframe to group.
BOOL AddKeyframeToGroup(
UINT32 nGroupID,
CBaseKeyFrame* pKeyframe
);
Parameters
nGroupID
Specifies Group ID.pKeyframe
A pointer to a keyframe.
Return Value
TRUE if the function succeeds; otherwise FALSE.
Remarks
Usually you don't need to call this method, use CAnimationController::CreateKeyframe instead, which creates and adds the created keyframe to a group automatically.
Requirements
Header: afxanimationcontroller.h