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lock::acquire

Acquires a lock on an object, optionally waiting to acquire the lock forever, for a specified amount of time, or not at all.

void acquire();
void acquire(
   int _timeout
);
void acquire(
   System::TimeSpan _timeout
);

Parameters

  • _timeout
    Timeout value in milliseconds or as a TimeSpan.

Exceptions

Throws ApplicationException if lock acquisition does not occur before timeout.

Remarks

If a timeout value is not supplied, the default timeout is Infinite.

If a lock has already been acquired, this function does nothing.

Example

This example uses a single instance of a class across multiple threads. The class uses a lock on itself to ensure that accesses to its internal data are consistent for each thread. The main application thread uses a lock on the same instance of the class to periodically check to see if any worker threads still exist, and waits to exit until all worker threads have completed their tasks.

// msl_lock_acquire.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;   

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId, 
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }
         
         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId, 
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      if (l.try_acquire(50)) { // try to acquire lock, don't throw an exception if can't
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

Requirements

Header file <msclr\lock.h>

Namespace msclr

See Also

Reference

lock::try_acquire

Other Resources

lock Members