IVsLiteTreeList.GetTipText Method
Returns a pointer to the tool tip text for the requested tree list item.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)
Syntax
'Declaration
Function GetTipText ( _
index As UInteger, _
eTipType As VSTREETOOLTIPTYPE, _
<OutAttribute> ByRef ppszText As String _
) As Integer
int GetTipText(
uint index,
VSTREETOOLTIPTYPE eTipType,
out string ppszText
)
int GetTipText(
[InAttribute] unsigned int index,
[InAttribute] VSTREETOOLTIPTYPE eTipType,
[OutAttribute] String^% ppszText
)
abstract GetTipText :
index:uint32 *
eTipType:VSTREETOOLTIPTYPE *
ppszText:string byref -> int
function GetTipText(
index : uint,
eTipType : VSTREETOOLTIPTYPE,
ppszText : String
) : int
Parameters
index
Type: System.UInt32[in] Specifies the index of the node of interest.
eTipType
Type: Microsoft.VisualStudio.Shell.Interop.VSTREETOOLTIPTYPE[in] Specifies the type of tool tip text. Values are taken from the VSTREETOOLTIPTYPE enumeration.
ppszText
Type: System.String%[out] Pointer to a text string containing the tree list item's tip text.
Return Value
Type: System.Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
Remarks
COM Signature
From vsshell.idl:
HRESULT IVsLiteTreeList::GetTipText(
[in] ULONG Index,
[in] VSTREETOOLTIPTYPE eTipType,
[out] const WCHAR **ppszText
);
This method returns a pointer to the tip text for the list item. GetTipText is usually not implemented. If you return E_NOTIMPL or E_FAIL to a GetText call, tip text will default to TTO_DISPLAYTEXT.
Note
The text buffer is created by the IVsLiteTreeList object and the buffer must persist for the life of the IVsLiteTreeList object.
If you are implementing this interface in managed code and you need to have the string disposed of by the caller, implement the IVsCoTaskMemFreeMyStrings interface on the IVsLiteTreeList interface.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.