UIDLGLOGFONT.lfQuality Field
Specifies the output quality.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)
Syntax
'Declaration
Public lfQuality As Byte
public byte lfQuality
public:
unsigned char lfQuality
val mutable lfQuality: byte
public var lfQuality : byte
Remarks
The output quality defines how carefully the graphics device interface (GDI) must attempt to match the logical-font attributes to those of an actual physical font. It can be one of the following values.
Value |
Meaning |
ANTIALIASED_QUALITY |
See note following table. |
DEFAULT_QUALITY |
Appearance of the font does not matter. |
DRAFT_QUALITY |
Appearance of the font is less important than when PROOF_QUALITY is used. For GDI raster fonts, scaling is enabled, which means that more font sizes are available, but the quality may be lower. Bold, italic, underline, and strikeout fonts are synthesized if necessary. |
PROOF_QUALITY |
Character quality of the font is more important than exact matching of the logical-font attributes. For GDI raster fonts, scaling is disabled and the font closest in size is chosen. Although the chosen font size may not be mapped exactly when PROOF_QUALITY is used, the quality of the font is high and there is no distortion of appearance. Bold, italic, underline, and strikeout fonts are synthesized if necessary. |
If neither ANTIALIASED_QUALITY nor NONANTIALIASED_QUALITY is selected, the font is antialiased only if the user chooses smooth screen fonts in Control Panel.
COM Signature
From uilocale.idl.
[C++]
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.