BuildProperty Class
Represents a single property in an MSBuild project.
MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.
Inheritance Hierarchy
System.Object
Microsoft.Build.BuildEngine.BuildProperty
Namespace: Microsoft.Build.BuildEngine
Assembly: Microsoft.Build.Engine (in Microsoft.Build.Engine.dll)
Syntax
'Declaration
Public Class BuildProperty
public class BuildProperty
public ref class BuildProperty
type BuildProperty = class end
public class BuildProperty
The BuildProperty type exposes the following members.
Constructors
Name | Description | |
---|---|---|
BuildProperty | Initializes a new instance of the BuildProperty class with the specified name and value.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. |
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Properties
Name | Description | |
---|---|---|
Condition | Gets or sets the Condition attribute value of the property.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. | |
FinalValue | Gets the final value of the property after all property evaluations have been performed.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. | |
IsImported | Gets or sets a value indicating whether the property was imported into the project.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. | |
Name | Gets the property name.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. | |
Value | Gets or sets the property value.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. |
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Methods
Name | Description | |
---|---|---|
Clone | Creates a deep or shallow copy of the BuildProperty.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) | |
ToString | Returns the string that represents the property Value.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. (Overrides Object.ToString().) |
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Operators
Name | Description | |
---|---|---|
Explicit(BuildProperty to String) | Converts a BuildProperty to a String.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. |
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Examples
The following example creates a Project object and uses the LoadXml method to add content to the project. The BuildProperty, BuildPropertyGroup, and BuildPropertyGroupCollection classes are used to add, remove, and change items in the project.
Module Module1
''' <summary>
''' This code demonstrates the use of the following methods:
''' Engine constructor
''' Project constructor
''' Project.LoadFromXml
''' Project.Xml
''' BuildPropertyGroupCollection.GetEnumerator
''' BuildPropertyGroup.GetEnumerator
''' BuildProperty.Name (get)
''' BuildProperty.Value (set)
''' BuildPropertyGroup.RemoveProperty
''' BuildPropertyGroup.AddNewProperty
''' </summary>
''' <remarks></remarks>
Sub Main()
' Create a new Engine object.
Dim engine As New Engine(Environment.CurrentDirectory)
' Create a new Project object.
Dim project As New Project(engine)
' Load the project with the following XML, which contains
' two PropertyGroups.
project.LoadXml( _
"<Project xmlns='https://schemas.microsoft.com/developer/msbuild/2003'>" & _
"<PropertyGroup>" & _
"<Optimize>true</Optimize>" & _
"<WarningLevel>4</WarningLevel>" & _
"</PropertyGroup>" & _
"<PropertyGroup>" & _
"<OutputPath>bin\debug\</OutputPath>" & _
"<RemoveThisPropertyPlease>1</RemoveThisPropertyPlease>" & _
"</PropertyGroup>" & _
"</Project>")
' Iterate through each PropertyGroup in the Project. There are two.
For Each pg As BuildPropertyGroup In project.PropertyGroups
Dim propertyToRemove As BuildProperty
propertyToRemove = Nothing
' Iterate through each Property in the PropertyGroup.
For Each buildProperty As BuildProperty In pg
' If the property's name is "RemoveThisPropertyPlease", then
' store a reference to this property in a local variable,
' so we can remove it later.
If buildProperty.Name = "RemoveThisPropertyPlease" Then
propertyToRemove = buildProperty
End If
' If the property's name is "OutputPath", change its value
' from "bin\debug\" to "bin\release\".
If buildProperty.Name = "OutputPath" Then
buildProperty.Value = "bin\release\"
End If
Next
' Remove the property named "RemoveThisPropertyPlease" from the
' PropertyGroup
If Not propertyToRemove Is Nothing Then
pg.RemoveProperty(propertyToRemove)
End If
' For each PropertyGroup that we found, add to the end of it
' a new property called "MyNewProperty".
pg.AddNewProperty("MyNewProperty", "MyNewValue")
Next
' The project now looks like this:
'
' <?xml version="1.0" encoding="utf-16"?>
' <Project xmlns="https://schemas.microsoft.com/developer/msbuild/2003">
' <PropertyGroup>
' <Optimize>true</Optimize>
' <WarningLevel>4</WarningLevel>
' <MyNewProperty>MyNewValue</MyNewProperty>
' </PropertyGroup>
' <PropertyGroup>
' <OutputPath>bin\release</OutputPath>
' <MyNewProperty>MyNewValue</MyNewProperty>
' </PropertyGroup>
' </Project>
Console.WriteLine(project.Xml)
End Sub
End Module
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.BuildEngine;
namespace AddNewProperty
{
class Program
{
/// <summary>
/// This code demonstrates the use of the following methods:
/// Engine constructor
/// Project constructor
/// Project.LoadFromXml
/// Project.Xml
/// BuildPropertyGroupCollection.GetEnumerator
/// BuildPropertyGroup.GetEnumerator
/// BuildProperty.Name (get)
/// BuildProperty.Value (set)
/// BuildPropertyGroup.RemoveProperty
/// BuildPropertyGroup.AddNewProperty
/// </summary>
static void Main()
{
// Create a new Engine object.
Engine engine = new Engine(Environment.CurrentDirectory);
// Create a new Project object.
Project project = new Project(engine);
// Load the project with the following XML, which contains
// two PropertyGroups.
project.LoadXml(@"
<Project xmlns='https://schemas.microsoft.com/developer/msbuild/2003'>
<PropertyGroup>
<Optimize>true</Optimize>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<OutputPath>bin\debug\</OutputPath>
<RemoveThisPropertyPlease>1</RemoveThisPropertyPlease>
</PropertyGroup>
</Project>
");
// Iterate through each PropertyGroup in the Project. There are two.
foreach (BuildPropertyGroup pg in project.PropertyGroups)
{
BuildProperty propertyToRemove = null;
// Iterate through each Property in the PropertyGroup.
foreach (BuildProperty property in pg)
{
// If the property's name is "RemoveThisPropertyPlease", then
// store a reference to this property in a local variable,
// so we can remove it later.
if (property.Name == "RemoveThisPropertyPlease")
{
propertyToRemove = property;
}
// If the property's name is "OutputPath", change its value
// from "bin\debug\" to "bin\release\".
if (property.Name == "OutputPath")
{
property.Value = @"bin\release\";
}
}
// Remove the property named "RemoveThisPropertyPlease" from the
// PropertyGroup
if (propertyToRemove != null)
{
pg.RemoveProperty(propertyToRemove);
}
// For each PropertyGroup that we found, add to the end of it
// a new property called "MyNewProperty".
pg.AddNewProperty("MyNewProperty", "MyNewValue");
}
// The project now looks like this:
//
// <?xml version="1.0" encoding="utf-16"?>
// <Project xmlns="https://schemas.microsoft.com/developer/msbuild/2003">
// <PropertyGroup>
// <Optimize>true</Optimize>
// <WarningLevel>4</WarningLevel>
// <MyNewProperty>MyNewValue</MyNewProperty>
// </PropertyGroup>
// <PropertyGroup>
// <OutputPath>bin\release</OutputPath>
// <MyNewProperty>MyNewValue</MyNewProperty>
// </PropertyGroup>
// </Project>
Console.WriteLine(project.Xml);
}
}
}
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.