IDiaSymbol::get_textureSlot

Note

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Retrieves the texture slot.

Syntax

HRESULT get_textureSlot(   
   DWORD* pRetVal);  

Parameters

pRetVal
[out] A pointer to a DWORD that holds the texture slot.

Return Value

If successful, returns S_OK; otherwise, returns S_FALSE or an error code.

See Also

IDiaSymbol