FIELD_MODIFIERS
Applies to: Visual Studio Visual Studio for Mac
Note
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Specifies modifiers for a field type.
Syntax
enum enum_FIELD_MODIFIERS {
FIELD_MOD_NONE = 0x00000000,
// Modifier of the field
FIELD_MOD_ACCESS_NONE = 0x00000001,
FIELD_MOD_ACCESS_PUBLIC = 0x00000002,
FIELD_MOD_ACCESS_PROTECTED = 0x00000004,
FIELD_MOD_ACCESS_PRIVATE = 0x00000008,
// Storage modifier of the field
FIELD_MOD_NOMODIFIERS = 0x00000010,
FIELD_MOD_STATIC = 0x00000020,
FIELD_MOD_CONSTANT = 0x00000040,
FIELD_MOD_TRANSIENT = 0x00000080,
FIELD_MOD_VOLATILE = 0x00000100,
FIELD_MOD_ABSTRACT = 0x00000200,
FIELD_MOD_NATIVE = 0x00000400,
FIELD_MOD_SYNCHRONIZED = 0x00000800,
FIELD_MOD_VIRTUAL = 0x00001000,
FIELD_MOD_INTERFACE = 0x00002000,
FIELD_MOD_FINAL = 0x00004000,
FIELD_MOD_SENTINEL = 0x00008000,
FIELD_MOD_INNERCLASS = 0x00010000,
FIELD_TYPE_OPTIONAL = 0x00020000,
FIELD_MOD_BYREF = 0x00040000,
FIELD_MOD_HIDDEN = 0x00080000,
FIELD_MOD_MARSHALASOBJECT = 0x00100000,
FIELD_MOD_SPECIAL_NAME = 0x00200000,
FIELD_MOD_HIDEBYSIG = 0x00400000,
FIELD_MOD_WRITEONLY = 0x80000000,
FIELD_MOD_ACCESS_MASK = 0x000000ff,
FIELD_MOD_MASK = 0xffffff00,
FIELD_MOD_ALL = 0x7fffffff
};
typedef DWORD FIELD_MODIFIERS;
public enum enum_FIELD_MODIFIERS {
FIELD_MOD_NONE = 0x00000000,
// Modifier of the field
FIELD_MOD_ACCESS_NONE = 0x00000001,
FIELD_MOD_ACCESS_PUBLIC = 0x00000002,
FIELD_MOD_ACCESS_PROTECTED = 0x00000004,
FIELD_MOD_ACCESS_PRIVATE = 0x00000008,
// Storage modifier of the field
FIELD_MOD_NOMODIFIERS = 0x00000010,
FIELD_MOD_STATIC = 0x00000020,
FIELD_MOD_CONSTANT = 0x00000040,
FIELD_MOD_TRANSIENT = 0x00000080,
FIELD_MOD_VOLATILE = 0x00000100,
FIELD_MOD_ABSTRACT = 0x00000200,
FIELD_MOD_NATIVE = 0x00000400,
FIELD_MOD_SYNCHRONIZED = 0x00000800,
FIELD_MOD_VIRTUAL = 0x00001000,
FIELD_MOD_INTERFACE = 0x00002000,
FIELD_MOD_FINAL = 0x00004000,
FIELD_MOD_SENTINEL = 0x00008000,
FIELD_MOD_INNERCLASS = 0x00010000,
FIELD_TYPE_OPTIONAL = 0x00020000,
FIELD_MOD_BYREF = 0x00040000,
FIELD_MOD_HIDDEN = 0x00080000,
FIELD_MOD_MARSHALASOBJECT = 0x00100000,
FIELD_MOD_SPECIAL_NAME = 0x00200000,
FIELD_MOD_HIDEBYSIG = 0x00400000,
FIELD_MOD_WRITEONLY = 0x80000000,
FIELD_MOD_ACCESS_MASK = 0x000000ff,
FIELD_MOD_MASK = 0xffffff00,
FIELD_MOD_ALL = 0x7fffffff
};
Fields
FIELD_MOD_ACCESS_TYPE
Indicates that the field cannot be accessed.
FIELD_MOD_ACCESS_PUBLIC
Indicates that the field has public access.
FIELD_MOD_ACCESS_PROTECTED
Indicates that the field has protected access.
FIELD_MOD_ACCESS_PRIVATE
Indicates that the field has private access.
FIELD_MOD_NOMODIFIERS
Indicates that the field has no modifiers.
FIELD_MOD_STATIC
Indicates that the field is static.
FIELD_MOD_CONSTANT
Indicates that the field is a constant.
FIELD_MOD_TRANSIENT
Indicates that the field is transient.
FIELD_MOD_VOLATILE
Indicates that the field is volatile.
FIELD_MOD_ABSTRACT
Indicates that the field is abstract.
FIELD_MOD_NATIVE
Indicates that the field is native.
FIELD_MOD_SYNCHRONIZED
Indicates that the field is synchronized.
FIELD_MOD_VIRTUAL
Indicates that the field is virtual.
FIELD_MOD_INTERFACE
Indicates that the field is an interface.
FIELD_MOD_FINAL
Indicates that the field is final.
FIELD_MOD_SENTINEL
Indicates that the field is a sentinel.
FIELD_MOD_INNERCLASS
Indicates that the field is an inner class.
FIELD_TYPE_OPTIONAL
Indicates that the field is optional.
FIELD_MOD_BYREF
Indicates that the field is a reference argument. This is specifically for method arguments.
FIELD_MOD_HIDDEN
Indicates that the field must be hidden or presented in another context; for example, Visual Basic static locals.
FIELD_MOD_MARSHALASOBJECT
Indicates that the field represents an object with an IUnknown
interface.
FIELD_MOD_SPECIAL_NAME
Indicates that the field has a special name, for example, .ctor
for a constructor (Visual Basic only).
FIELD_MOD_HIDEBYSIG
Indicates that the field has the Overloads
keyword applied to it (Visual Basic only).
FIELD_MOD_WRITEONLY
Indicates that the field is write-only. This value is not included in FIELD_MOD_ALL
, as the only use of such write-only fields is for function evaluation. A user must explicitly ask for FIELD_MOD_WRITEONLY
fields.
FIELD_MOD_ACCESS_MASK
Indicates a mask for field access.
FIELD_MOD_MASK
Indicates a mask for field modifiers.
Remarks
Used for the dwModifiers
member of the FIELD_INFO structure.
These values are also passed to the EnumFields method to filter for specific fields.
Requirements
Header: sh.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll