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IDebugDisassemblyStream2::GetCodeLocationId

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Returns a code location identifier for a particular code context.

Syntax

HRESULT GetCodeLocationId( 
   IDebugCodeContext2* pCodeContext,
   UINT64*             puCodeLocationId
);
int GetCodeLocationId( 
   IDebugCodeContext2 pCodeContext,
   out ulong          puCodeLocationId
);

Parameters

pCodeContext
[in] An IDebugCodeContext2 object to be converted to an identifier.

puCodeLocationId [out] Returns the code location identifier. See Remarks.

Return Value

If successful, returns S_OK; otherwise, returns an error code. Returns E_CODE_CONTEXT_OUT_OF_SCOPE if the code context is valid but outside the scope.

Remarks

The code location identifier is specific to the debug engine (DE) supporting the disassembly. This location identifier is used internally by the DE to track positions in the code and is typically an address or offset of some kind. The only requirement is that if the code context of one location is less than the code context of another location, then the corresponding code location identifier of the first code context must also be less than the code location identifier of the second code context.

To retrieve the code context of a code location identifier, call the GetCodeContext method.

See also