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IDebugObject::IsProxy

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Determines if the object is a transparent proxy.

Syntax

HRESULT IsProxy (
   BOOL* pfIsProxy
);
int IsProxy (
   out bool pfIsProxy
);

Parameters

pfIsProxy
[out] TRUE if the object is a transparent proxy; otherwise, FALSE.

Return Value

If successful, returns S_OK; otherwise, returns an error code.

Remarks

This method is implemented by the default C++ debug engine.

See also