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IDebugProcess3::GetEngineFilter

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Retrieves an array of unique identifiers for available debug engines.

Syntax

HRESULT GetEngineFilter(
   GUID_ARRAY *pEngineArray
);
public int GetEngineFilter(
   out GUID_ARRAY[] pEngineArray
);

Parameters

pEngineArray
[out] Reference to a structure that contains unique identifiers for debug engines.

Return Value

If successful, returns S_OK; otherwise, returns an error code.

See also