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Graphics.setHandle

This method is called when the Graphics object initializes a handle to device context (HDC) at object startup.

Syntax

protected void setHandle( intdc**)**

Parameters

dc

The handle to a Win32 device context.

Remarks

If you extend the Graphics object, you may override this method. However, your method override should always include a call to super.setHandle.

In addition, the dc parameter to this method should never be null. To clear existing handles, use the dispose method.

See Also getHandle