CDynamicChain
class CDynamicChain
CDynamicChain manages a collection of message maps, enabling a Windows message to be directed, at run time, to another object’s message map.
To add support for dynamic chaining of message maps, do the following:
Derive your class from CDynamicChain. In the message map, specify the CHAIN_MSG_MAP_DYNAMIC macro to chain to another object’s default message map.
Derive every class you want to chain to from CMessageMap. CMessageMap allows an object to expose its message maps to other objects.
Call CDynamicChain::SetChainEntry to identify which object and which message map you want to chain to.
For example, suppose your class is defined as follows:
class CMyWindow : public CDynamicChain, ...
{
public:
...
BEGIN_MSG_MAP(CMyWindow)
MESSAGE_HANDLER(WM_PAINT, OnPaint)
MESSAGE_HANDLER(WM_SETFOCUS, OnSetFocus)
// dynamically chain to the default
// message map in another object
CHAIN_MSG_MAP_DYNAMIC(1313)
// '1313' identifies the object
// and the message map that will be
// chained to. '1313' is defined
// through the SetChainEntry method
END_MSG_MAP()
LRESULT OnPaint(UINT uMsg, WPARAM wParam,
LPARAM lParam, BOOL& bHandled)
{ ... }
LRESULT OnSetFocus(UINT uMsg, WPARAM wParam,
LPARAM lParam, BOOL& bHandled)
{ ... }
};
The client then calls CMyWindow::SetChainEntry
:
// myCtl is a CMyWindow object
myCtl.SetChainEntry(1313, &chainedObj);
where chainedObj
is the chained object and is an instance of a class derived from CMessageMap. Now, if myCtl
receives a message that is not handled by OnPaint
or OnSetFocus
, the window procedure directs the message to chainedObj
’s default message map.
For more information about message map chaining, see Message Maps in the article “ATL Window Classes.”
#include <atlwin.h>
See Also CWindowImpl