GetStateInteractionContext function (interactioncontext.h)
Gets current Interaction Context state and the time when the context will return to idle state.
Syntax
HRESULT GetStateInteractionContext(
[in] HINTERACTIONCONTEXT interactionContext,
[in] const POINTER_INFO *pointerInfo,
[out] INTERACTION_STATE *state
);
Parameters
[in] interactionContext
Pointer to a handle for the Interaction Context.
[in] pointerInfo
Basic pointer information common to all pointer types.
[out] state
One of the constants from INTERACTION_STATE enumeration.
Return value
If this function succeeds, it returns S_OK.
Otherwise, it returns an HRESULT error code.
Remarks
After interaction ends, the interaction context might still be busy reporting inertia, or expecting second tap in a double tap gesture (in general, if multi-stroke gesture is possible). This function allows the caller to find out when it is safe to treat the Interaction Context object as idle. The main purpose of this function is management of pools of interaction contexts.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Target Platform | Windows |
Header | interactioncontext.h |
Library | Ninput.lib |
DLL | Ninput.dll |