IActiveBasicDeviceStatics::GetDevicesOnMatchingNetworkAsync method (windows.media.streaming.h)
[The feature associated with this page, Windows Media Streaming API, is a legacy feature. It has been superseded by Media Casting. Media Casting has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of Windows Media Streaming API, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
Asynchronously gets a DevicePair of devices that are on the same network interface.
Syntax
HRESULT GetDevicesOnMatchingNetworkAsync(
ABI::Windows::Media::Streaming::IActiveBasicDevice *server,
[in] ABI::Windows::Media::Streaming::IActiveBasicDevice *renderer,
[in] ::boolean optimizeForProxying,
[in] ::boolean allowChangeRendererNetwork,
[out, retval] __FIAsyncOperation_1_Windows__CMedia__CStreaming__CDevicePair **operation
);
Parameters
server
The UDN (unique device name) of the server.
[in] renderer
The basic device renderer.
[in] optimizeForProxying
Specifies whether or not to optimize for proxying.
[in] allowChangeRendererNetwork
Specifies whether or not the renderer network can be changed.
[out, retval] operation
The asynchronous operation. Upon completion, IAsyncOperation.GetResults returns a DevicePair object.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps only] |
Minimum supported server | Windows Server 2012 R2 [desktop apps only] |
Target Platform | Windows |
Header | windows.media.streaming.h |
DLL | PlayToDevice.dll |