Language
Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Computes the dot product of a plane and a 3-D vector. The w parameter of the vector is assumed to be 0.
Note: For programming in Microsoft Visual Basic .NET or Microsoft JScript .NET, use the equivalent method in the Microsoft.DirectX structures.
Definition
Visual Basic Public Shared Function DotNormal( _
ByVal pPlane As Plane, _
ByVal pV As Vector3 _
) As SingleC# public static float DotNormal(
Plane pPlane,
Vector3 pV
);C++ public:
static float DotNormal(
Plane pPlane,
Vector3 pV
);JScript public static function DotNormal(
pPlane : Plane,
pV : Vector3
) : float;
Parameters
pPlane Microsoft.DirectX.Plane
pV Microsoft.DirectX.Vector3
Return Value
System.Single
A Singlevalue that represents the dot product of the plane and the 3-D vector.
Remarks
Given a plane (a, b, c, d) and a 3-D vector (x, y, z), this method's return value is a*x + b*y + c*z + d*0. The DotNormal method is useful for calculating the angle between the normal of the plane and another normal.
See Also
.gif)