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This example demonstrates how to draw a sprite.
To draw a sprite:
- Call Sprite.Begin to prepare the device for drawing sprites.
- Call Sprite.Draw2D to render the sprite.
- Call Sprite.End to signal the end of this batch of sprites.
In the following C# code example, sprite is assumed to be the rendered Sprite object. The texture variable is a loaded Texture object.
[C#]
sprite.Begin(SpriteFlags.None);
sprite.Draw2D(texture, Rectangle.Empty, Rectangle.Empty,
new Point(5.0f, 5.0f), Color.White);
sprite.End();