PrtBuffer.ExtractToMesh(Int32,DeclarationUsage,Int32,Mesh) Method (Microsoft.DirectX.Direct3D)
Extracts coefficient data from a single-channel buffer and adds the data to a Mesh object.
Definition
Visual Basic Public Sub ExtractToMesh( _
ByVal numberCoefficients As Integer, _
ByVal usage As DeclarationUsage, _
ByVal usageIndexStart As Integer, _
ByVal scene As Mesh _
)C# public void ExtractToMesh(
int numberCoefficients,
DeclarationUsage usage,
int usageIndexStart,
Mesh scene
);C++ public:
void ExtractToMesh(
int numberCoefficients,
DeclarationUsage usage,
int usageIndexStart,
Mesh^ scene
);JScript public function ExtractToMesh(
numberCoefficients : int,
usage : DeclarationUsage,
usageIndexStart : int,
scene : Mesh
);
Parameters
numberCoefficients System.Int32
Number of coefficients per sample location. When using spherical harmonic (SH) precomputed radiance transfer (PRT), the number of coefficients should be Order2, where Order is the order of the SH evaluation. Order must be in the range of SphericalHarmonics.MinimumOrder to SphericalHarmonics.MaximumOrder, inclusive.usage Microsoft.DirectX.Direct3D.DeclarationUsage
A DeclarationUsage object that describes vertex usage of the mesh.usageIndexStart System.Int32
Starting index for coefficients to be stored in the mesh.scene Microsoft.DirectX.Direct3D.Mesh
A Mesh object that will store coefficients.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.