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Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.
Overload List
Remarks
This method is similar to the BaseMesh.CloneMesh method, except that it can perform optimization while generating the new clone of the mesh.
The output mesh inherits all of the creation parameters of the input mesh.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also
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