Language
Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Represents the method that handles the FillTexture(VolumeTexture,Fill3DTextureCallback) or FillTexture(CubeTexture,Fill3DTextureCallback) call.
Definition
Visual Basic Public Delegate Sub Fill3DTextureCallback( _
ByVal texCoord As Vector3, _
ByVal texelSize As Vector3 _
)C# public delegate void Fill3DTextureCallback(
Vector3 texCoord,
Vector3 texelSize
);C++ public delegate void Fill3DTextureCallback(
Vector3 texCoord,
Vector3 texelSize
);JScript In JScript, you can use delegates, but you cannot define your own.
Parameters
texCoord Microsoft.DirectX.Vector3
A Vector3 object that contains the coordinates of the texel currently being evaluated. See Remarks.texelSize Microsoft.DirectX.Vector3
A Vector3 object that contains the dimensions of the current texel.
Delegate Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
Remarks
Texture coordinate components range from 0 to 1 for textures and volume textures, and from -1 to 1 for cube textures.
See Also