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The StreamingUDPPlayers property retrieves the total number of players that have streamed data by using the User Datagram Protocol (UDP) from the publishing point since the last reset.
int = IWMSPublishingPointTotalCounters.StreamingUDPPlayers;
Property Value
int containing the number of players that have streamed data by using the UDP protocol from the publishing point since the last reset.
Remarks
This property is read-only. Players that have stopped or paused rendering are not included in the count.
Example
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Declare variables.
WMSServer Server;
IWMSPublishingPoints PubPoints;
IWMSPublishingPoint PubPoint;
IWMSPublishingPointTotalCounters TotalCounters;
int iValue;
try {
// Create a new WMSServer object.
Server = new WMSServerClass();
// Retrieve the IWMSPublishingPoints object.
PubPoints = Server.PublishingPoints;
// Retrieve information about each publishing point.
for (int i = 0; i < PubPoints.Count; i++)
{
PubPoint = PubPoints[i];
// Retrieve a pointer to a list of total statistics
// for the publishing point.
TotalCounters = PubPoint.TotalCounters;
// Retrieve the total number of connected clients
// since the start time.
iValue = TotalCounters.StreamingUDPPlayers;
}
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2008 family.