DirectSound Effect GUIDs
[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The following GUIDs are used to identify capture and playback effects.
GUID | Description |
---|---|
GUID_DSCFX_CLASS_AEC | Acoustic echo cancellation capture effect |
GUID_DSCFX_CLASS_NS | Noise suppression capture effect |
GUID_DSCFX_MS_AEC | Microsoft acoustic echo cancellation capture effect |
GUID_DSCFX_MS_NS | Microsoft noise suppression capture effect |
GUID_DSCFX_SYSTEM_AEC | System default acoustic echo cancellation capture effect |
GUID_DSCFX_SYSTEM_NS | System default noise suppression capture effect |
GUID_DSFX_STANDARD_CHORUS | Chorus effect |
GUID_DSFX_STANDARD_COMPRESSOR | Compressor effect |
GUID_DSFX_STANDARD_DISTORTION | Distortion effect |
GUID_DSFX_STANDARD_ECHO | Echo effect |
GUID_DSFX_STANDARD_FLANGER | Flanger effect |
GUID_DSFX_STANDARD_GARGLE | Gargle effect |
GUID_DSFX_STANDARD_I3DL2REVERB | Environmental reverberation effect |
GUID_DSFX_STANDARD_PARAMEQ | Parametric equalizer effect |
GUID_DSFX_WAVES_REVERB | Waves reverberation effect |
See Also
IDirectSoundBuffer8::GetObjectInPath
DSCEFFECTDESC
DSEFFECTDESC