ISurfaceManager::AllocSurface
The AllocSurface method allocates a new ISurface interface for the application to use. ISurface wraps an IDirect3DSurface9 interface. However, the recommended way to allocate a surface is described in the IMediaTransform::Process method documentation.
Syntax
HRESULT AllocSurface(
FORMAT_TYPE type,
ISurface** ppBuffer
);
Parameters
type
[in] A FORMAT_TYPE value specifying the type of surface to create.
ppBuffer
[out] Pointer to an ISurface interface pointer wrapping a Direct3D video surface. The caller must release this interface when done with it.
Return Values
The method returns an HRESULT of S_OK for success, or a standard COM error code for failure.
Remarks
To allocate a surface of a specific size, call AllocSurfaceSize.
Requirements
Client: Windows Vista
Header: Include gputransformplugin.h and GPUPipelineTime.h.
Library: Use GPUPipelineVC7.lib (for Visual Studio .NET) or GPUPipelineVC8.lib (for Visual Studio 2005).
See Also