ITransformPropertiesConfig::AddProperty
The AddProperty method adds a previously created property to the current collection.
Syntax
HRESULT AddProperty(
ITransformProperty* pNewProperty
);
Parameters
pNewProperty
[in] Pointer to an existing property to add to the current collection. You can get this value by calling ITransformProperties::get_PropertyByIndex, ITransformProperties::get_PropertyByName, ITransformProperty::Clone, ITransformPropertiesConfig::CreateProperty, or CreateTransformProperty.
Return Values
The method returns an HRESULT of S_OK for success, or a standard COM error code for failure.
Remarks
If a property already exists with the same name as the submitted property, this method will add a property with a duplicate name and the new value. The caller can still get duplicate properties by iterating through child properties using ITransformProperties::get_PropertyByIndex; however, when calling ITransformProperties::get_PropertyByName, which duplicate property will be retrieved is undefined.
Requirements
Client: Windows Vista
Header: Include gputransformplugin.h and GPUPipelineTime.h.
Library: Use GPUPipelineVC7.lib (for Visual Studio .NET) or GPUPipelineVC8.lib (for Visual Studio 2005).
See Also