ITransformProperties::get_Name
The get_Name method gets the name of the current property holding the collection of child properties. This is equivalent to ITransformProperty::get_Name.
Syntax
HRESULT get_Name(
LPTSTR szBuffer,
long* plSizeBufferChars
);
Parameters
szBuffer
[in] A caller-allocated buffer holding the name of the property. To learn the size that is required, call this method with this parameter set to NULL and the required size will be returned in plSizeBufferChars.
plSizeBufferChars
[in, out] Pointer to the size of the buffer in characters, including the termination character. On input, this is the size allocated by the caller. On output, this is the size required (if szBuffer is NULL) or the size of the returned buffer.
Return Values
The method returns an HRESULT of S_OK for success, or a standard COM error code for failure.
Requirements
Client: Windows Vista
Header: Include gputransformplugin.h and GPUPipelineTime.h.
Library: Use GPUPipelineVC7.lib (for Visual Studio .NET) or GPUPipelineVC8.lib (for Visual Studio 2005).
See Also