SoundSentryProc callback function
The SoundSentryProc function is an application-specific callback function that produces a customized visual signal when the SoundSentry accessibility feature is on and a Windows-based application (or an application running in a window) generates a sound through the computer's built-in speaker.
Syntax
LRESULT CALLBACK SoundSentryProc(
DWORD dwMillisec,
DWORD fdwEffect
);
Parameters
dwMillisec
Type: DWORDThe duration, in milliseconds, of the visual signal that is displayed.
fdwEffect
Type: DWORDThe type of visual signal to display. Currently, this value must always be SSWF_CUSTOM.
Return value
Type: LRESULT
If the visual signal was or will be displayed correctly, the return value is TRUE. If the signal is asynchronous and the status is not available when the function is called, it should return TRUE.
If an error prevented the signal from being displayed, the return value is FALSE. To get extended error information, call GetLastError.
Remarks
The SoundSentryProc function must be defined in a DLL, and the DLL must export a function with the name SoundSentryProc.
The SoundSentryProc function is called only after an application or library calls the SystemParametersInfo function, specifying the SPI_SETSOUNDSENTRY value and the address of a SOUNDSENTRY structure whose iWindowsEffect member is set to SSWF_CUSTOM.
Requirements
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
Winuser.h (include Windows.h) |