CD3D11_TEXTURE2D_DESC class
Represents a 2D texture and provides convenience methods for creating 2D textures.
Members
The CD3D11_TEXTURE2D_DESC class inherits from D3D11_TEXTURE2D_DESC. CD3D11_TEXTURE2D_DESC also has these types of members:
- Constructors
- Methods
Constructors
The CD3D11_TEXTURE2D_DESC class has these constructors.
Constructor | Description |
---|---|
CD3D11_TEXTURE2D_DESC() | Instantiates a new instance of an uninitialized CD3D11_TEXTURE2D_DESC structure. |
CD3D11_TEXTURE2D_DESC(D3D11_TEXTURE2D_DESC_values)(DXGI_FORMAT,UINT,UINT,UINT,UINT,UINT,D3D11_USAGE,UINT,UINT,UINT,UINT) | Instantiates a new instance of a CD3D11_TEXTURE2D_DESC structure that is initialized with D3D11_TEXTURE2D_DESC values. |
Methods
The CD3D11_TEXTURE2D_DESC class has these methods.
Method | Description |
---|---|
~CD3D11_TEXTURE2D_DESC | Destroys an instance of a CD3D11_TEXTURE2D_DESC structure. |
CD3D11_TEXTURE2D_DESC(D3D11_TEXTURE2D_DESC&)(const &D3D11_TEXTURE2D_DESC) | Instantiates a new instance of a CD3D11_TEXTURE2D_DESC structure that is initialized with a D3D11_TEXTURE2D_DESC structure. |
D3D11_TEXTURE2D_DESC() | This operator returns the address of a D3D11_TEXTURE2D_DESC structure that contains the data from the CD3D11_TEXTURE2D_DESC instance. |
Remarks
Here is how D3D11.h defines CD3D11_TEXTURE2D_DESC:
struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
{
CD3D11_TEXTURE2D_DESC()
{}
explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
D3D11_TEXTURE2D_DESC( o )
{}
explicit CD3D11_TEXTURE2D_DESC(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT arraySize = 1,
UINT mipLevels = 0,
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
UINT cpuaccessFlags = 0,
UINT sampleCount = 1,
UINT sampleQuality = 0,
UINT miscFlags = 0 )
{
Width = width;
Height = height;
MipLevels = mipLevels;
ArraySize = arraySize;
Format = format;
SampleDesc.Count = sampleCount;
SampleDesc.Quality = sampleQuality;
Usage = usage;
BindFlags = bindFlags;
CPUAccessFlags = cpuaccessFlags;
MiscFlags = miscFlags;
}
~CD3D11_TEXTURE2D_DESC() {}
operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
};
Requirements
Minimum supported client |
Windows 7 [desktop apps | UWP apps] |
Minimum supported server |
Windows Server 2008 R2 [desktop apps | UWP apps] |
Header |
D3D11.h |
Library |
D3D11.lib |