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D3DM_COMMAND (Windows CE 5.0)

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This structure contains the header data for a single command token in a command buffer.

typedef struct _D3DM_COMMAND {  BYTE nCommand;  BYTE nReserved;  WORD nCount;} D3DM_COMMAND, *LPD3DM_COMMAND;

Members

  • nCommand
    A BYTE value that identifies the command for this token. The specific value is taken from the D3DM_OPERATION enumeration.
  • nReserved
    A BYTE value used to keep 32-bit alignment within the structure. Do not use.
  • nCount
    A WORD value identifying the number of command data structures within this command token.

Remarks

In the command buffer, a D3DM_COMMAND structure is immediately followed by nCount operation-specific data structures. The number and type of the trailing structures is specified on a per-operation basis as defined by the elements of the D3DM_OPERATION enumeration.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | Command Buffer Structure

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