Differences Between Direct3D Mobile and Other Versions of Direct3D (Windows CE 5.0)
Microsoft® Direct3D® Mobile is an implementation of the most common interfaces and elements from the Direct3D API on Windows-based desktop system, but it is specifically designed for embedded devices. It is designed around the idea of providing basic and capable 3-D rendering support in a small footprint.
Embedded systems typically lack the computational power, storage space, displays, and battery power to attempt the more advanced graphics techniques supported by Direct3D for Windows-based desktop systems. As a result the Direct3D Mobile does not support these advanced techniques. For more information, see Direct3D Mobile Migration.
Direct3D Mobile compares most closely with Direct3D 8, but it also incorporates a few elements and behaviors of Direct3D 9.
Direct3D Mobile supports the following functionality:
- Support for 3-D z-buffers.
- Switchable depth buffering (using z-buffers or w-buffers).
- Flat and Gouraud shading.
- Multiple light sources and types.
- Full material and texture support, including mipmapping.
- Precise software emulation drivers.
- Transformation and clipping.
- Hardware independence.
- Support for page flipping with multiple back buffers in full-screen applications.
- Support for rendering to windowed or full-screen applications.
- Access to image-stretching hardware.
- Exclusive hardware access.
See Also
Introduction to Direct3D Mobile
Send Feedback on this topic to the authors