DDGPE Reference
Other versions of this page are also available for the following:
8/28/2008
This language reference section contains descriptions of the DDGPE programming elements.
In This Section
- DDGPE Base Classes
Describes the Microsoft DirectDraw® Graphics Primitive Engine (DDGPE) base classes, and how the GPE classes have been extended to support DirectDraw.
- DDGPE Data Structures, Types, and Constants
Describes the data types in the GPE architecture.
- DDGPE Interface Definition
Describes the interface definition that allows driver developers to readily implement a simple DirectDraw hardware abstraction layer (DDHAL).