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CSSTREAM_ALLOCATOR (Windows Embedded CE 6.0)

1/6/2010

This structure specifies the number of buffers the driver should create when the driver is the allocator. When the client itself is the allocator, this structure is used to pass down the number of buffers allocated by the client.

Syntax

typedef struct {
  ULONG  DesiredCount;
  ULONG  ActualCount;
  LPVOID pBuffers;
} CSSTREAM_ALLOCATOR, * PCSSTREAM_ALLOCATOR;

Members

  • DesiredCount
    A ULONG value that specify the number of buffers that should be allocated.
  • ActualCount
    A ULONG value that specifies the number of buffers that actually were allocated.
  • pBuffers
    A pointer to the allocated buffers.

Requirements

Header csmedia.h
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

Camera Driver Structures