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SPDUI_EngineProperties (Windows Embedded CE 6.0)

1/6/2010

This variable defines the string for displaying the UI for changing TTS or SR engine's properties on a per-user basis.

It is not a SAPI 5 compliance requirement for a speech engine to implement UI for SPDUI_EngineProperties.

The Microsoft SR Engine that ships in the SAPI 5 SDK does not support SPDUI_EngineProperties.

When to Implement

When writing a speech engine for the desktop or a graphical environment, the users can settings that should affect all their recognition profiles, but be specific to each user. For example, the Microsoft Text-To-Speech Engine exposes some inverse-text-normalization (ITN) rules (for example, comma versus period number delimiter, date format) in their engine properties.

Use the Speech Control Panel to change settings for all installed SAPI 5-compliant Text-To-Speech and Speech Recognition Engines. Choose Settings to change settings on a per-user/per-engine basis. Use Settings to directly accesses each Engine's Settings UI using SPDUI_EngineProperties. If the engine does not support the Engine Properties UI (see ISpTokenUI::IsUISupported), then the Settings button will be unavailable.

When to Access

The application could display a button or menu item for advanced engine properties that accessed SPDUI_EngineProperties (see ISpVoice::DisplayUI). Users should be informed that changes made within the engine properties UI will affect only one engine, and will not affect other users.

#define SPDUI_EngineProperties        L"EngineProperties"

Example

The following code snippet illustrates the use of ISpTokenUI::IsUISupported using SPDUI_EngineProperties.

HRESULT hr = S_OK;
// get the default text-to-speech engine token
hr = SpGetDefaultTokenFromCategoryId(SPCAT_VOICES, &cpObjectToken);
// Check hr
// get the object token's UI
hr = cpObjectToken->QueryInterface(&cpTokenUI);
// Check hr
// check if the default text-to-speech engine has UI for its properties 
hr = cpTokenUI->IsUISupported(SPDUI_EngineProperties, NULL, NULL, NULL, &fSupported);
// Check hr
// if fSupported == TRUE, then default speech text-to-speech engine has UI for its properties 
The following code snippet illustrates the use of ISpVoice::DisplayUI using SPDUI_EngineProperties.
HRESULT hr = S_OK;
// display engine properties UI for the current TTS engine
hr = cpVoice->DisplayUI(MY_HWND, MY_APP_VOICE_PROPERTIES, SPDUI_EngineProperties, NULL, NULL);
// Check hr

See Also

Reference

SAPI Global Variables