Storage Structures (Windows Embedded CE 6.0)
1/6/2010
The following table shows the Storage structures with a description of the purpose of each.
Programming element | Description |
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A BSTR, known as basic string or binary string, is a pointer to a wide character string used by Automation data manipulation functions. |
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This structure represents a user name and password. |
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This structure is enumerated by the IEnumConnections::Next method. |
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This structure is used in the IViewObject::Draw method to optimize rendering of an inactive object by making more efficient use of the GDI. |
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A handle that identifies a type description. |
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The interface or dispinterface represents the default for the source or sink. This member of a coclass is called rather than implemented. The member should not be displayed or programmed by users. Sinks should not receive events through the VTBL. |
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This structure contains information about incoming calls. |
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This data type identifies a locale for national language support. |
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This structure contains parameters that describe the licensing behavior of a class factory that supports licensing. |
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To optimize network performance, most remote activation functions take an array of MULTI_QI structures rather than just a single IID as input and a single pointer to the requested interface on the object as output, as do local machine activation functions. |
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This structure defines a verb that an object supports. |
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This structure identifies an authentication service that a server is willing to use to communicate to a client. |
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This structure specifies each advisory connection. |
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This structure contains statistical information about an open storage, stream, or byte array object. |
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This structure contains the size of the object store and the amount of free space currently in the object store. |
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This structure is used to identify an instance of the store. |
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This structure contains information about a type library. |