Transformation (Windows Embedded CE 6.0)
1/6/2010
The first stage in the Microsoft® Direct3D® Mobile rendering pipeline is the transformation and lighting stage. Transformation is the process of taking coordinates in a homogeneous Cartesian space and producing coordinates that are appropriate for use in the Direct3D Mobile rasterizer.
The following topics provide additional information about transformation.
- Primitive Types
- Indexed Primitives
- Vertex Data Description
- Back-Face Culling
- Coordinate Transformation Matrices
- Clipping
- Viewport Transformation
- Texture Coordinate Transformations
- Vertex Normals
- Processing Vertex Transformations
- Other Vertex Data