IDirect3DMobileDevice::BeginScene (Windows Embedded CE 6.0)
1/6/2010
This method begins a scene.
Syntax
HRESULT BeginScene();
Parameters
None.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DERR_INVALIDCALL (see D3DMERR Values).
Remarks
Applications must call this method before performing any rendering and must call IDirect3DMobileDevice::EndScene when rendering is complete and before calling IDirect3DMobileDevice::BeginScene again.
If the IDirect3DMobileDevice::BeginScene method fails, the device was unable to begin the scene, and there is no need to call the IDirect3DMobileDevice::EndScene method. In fact, calls to IDirect3DMobileDevice::EndScene will fail if the previous call to IDirect3DMobileDevice::BeginScene failed.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |