Retrieving a Depth Buffer (Windows Embedded CE 6.0)
1/6/2010
The following code example shows how to use the IDirect3DMobileDevice::GetDepthStencilSurface method to retrieve a pointer to the depth-buffer surface owned by the device.
IDirect3DMobileSurface** pZBuffer;
m_d3dmDevice->GetDepthStencilSurface( &pZBuffer );