GDI Structures (Windows Embedded CE 6.0)
1/6/2010
The following table shows the GDI structures.
Programming element | Description |
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This structure defines the type, width, height, color format, and bit values of a bitmap. |
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This structure contains information about the dimensions and color format of a device-independent bitmap (DIB). |
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This structure defines the dimensions and color information for a device independent bitmap (DIB). |
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This structure contains information about the type, size, and layout of a file that containing a device-independent bitmap (DIB). |
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This structure defines the dimensions and color information of a Windows-based device-independent bitmap (DIB). |
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This structure contains information about the dimensions and color format of a device-independent bitmap (DIB). |
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This value is a 32-bit value used to specify an RGB color. |
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This structure contains information about a printer environment and device initialization. |
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This structure contains information about a device-independent bitmap (DIB). |
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This structure receives information about the display device specified by the iDevNum parameter of the EnumDisplayDevices function. |
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This structure contains metrics describing a TrueType font. |
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This structure specifies the index of two vertices in the pVertex array in the GradientFill function. |
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This structure defines the style, color, and pattern of a logical brush. |
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This structure defines a logical color palette. |
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This structure defines the style, width, and color of a pen. |
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This structure contains information that an application uses to paint the client area of a window owned by that application. |
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This structure specifies the color and usage of a logical palette entry. |
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This macro accepts three values that represent the relative intensities of red, green, and blue and returns a palette-relative RGB specifier consisting of 2 in the high-order byte and an RGB value in the three low-order bytes (with a value representing the intensity of red, green, or blue in each of the bytes). |
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This structure defines the x- and y-coordinates of a point. |
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This structure defines the coordinates of a point. |
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This structure defines the coordinates of the upper-left and lower-right corners of a rectangle. |
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This structure defines the coordinates of the upper-left and lower-right corners of a rectangle. |
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This structure describes a color consisting of relative intensities of red, green, and blue. |
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This structure describes a color consisting of relative intensities of red, green, and blue. |
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This structure contains a header and an array of rectangles that make up a region. |
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This structure describes the data returned by the GetRegionData function. |
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This structure specifies the width and height of a rectangle. |
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This structure defines the screen position, color, and alpha information for a point. |
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This structure contains information for a video connection. |